Three stories, three outcasts, three nerds… and a single destiny: to make the best video game ever.
Indiecalypse depicts the crude reality of indie game developers and their struggles to get their shit together when it comes to releasing a video game.
Three misfits team up to design and produce their own indie game, finding themselves in a path of chaos, self-destruction and resentment. But there’s also space for crude humor, pop culture references, gratuitous and non-gratuitous violence... and fear. Fear of the dozens of lawsuits for copyright infringement, obscenity and profanity we’ll have to face if the game is finally published.
In Indiecalypse we'll play as Jack Jackson (programming), Ethan Wornick (music) and Violet Oakly (art), and live their own particular stories. The game's main mechanic is based on modern exploration/adventure games, but Indiecalypse also includes more than 20 mini-games, most of them copied, sorry, based (let's say inspired by...) some of the most popular games and mechanics in video game history.
Jack Jackson is the programmer, responsible for bringing “THE GAME” to life, and he’s the one who triggers the whole story. An ill-tempered, pretentious douchebag, his hygienic habits are at least questionable, and yet he’ll surely manage to win your hearts.
He’s our main character and the team leader.
Ethan Wortnick is the game’s musician, a talented composer and keytar master. The word “keytar”, by the way, is a blend of the words “keyboard” and “guitar”, in case you didn’t notice. Ethan is a cynical, easy-going fellow with a dubious lifestyle.
He’s Jack’s first ally and eventually becomes the voice of his conscience, or something like that...
Last but not least, there’s Violet Oakly, the team’s lead artist. A former fine art’s A-grade student, a series of unfortunate events molded Violet’s personality into the hysterical leery concept artist she is now.
She’s the last member to join the team, and becomes Jack’s second right hand. Because it’s always useful to have two right hands.
Indiecalypse is filled with references to some of the most popular -and not so popular- video games in history. The many mini-games scattered throughout the main game are our particular tribute to those titles that somehow have defined our miserable lives. In its essence, Indiecalypse is a heartfelt confession, an invitation to recall our sentimental memoirs as gamers.
Graphic artist Héctor Toro (@Narehop) is responsible for the game’s visual style. He has collaborated with brands such as Sony Playstation, Nintendo, Riot Games or Movistar among many others. The style depicted in Indiecalypse reflects his own vision of the animation that can be seen on television nowadays. This style, known as “Calarts” is often used by Disney and Cartoon Network to appeal to family friendly audiences. In the game, he wanted to create this striking contrast between cartoon animated drawing style and adult themes, gore, grotesque situations and black humor.
References are a very common tool in audiovisual work. In Indiecalypse, Pau Damià Riera (
), composer and sound designer with broad experience in animation, advertising and -of course- video games, has used well-known references as creative inspiration, paying tribute to all-time great film and video game scores. An exercise in style that comprises music and sound effects belonging to every possible genre, according to the eclectic and satirical narrative of the game.
The game will be released in English, Spanish, German & French.
If you want Indiecalypse in another language, leave us a comment and we'll see if we can make it possible.
If you want to collaborate to translate the game to your language, don’t waste a minute! Contact us as soon as possible.
Indiecalypse will be real and shall live forever on your dusty shelves or in your wettest dreams.
But what if we manage to exceed this budget? Well, we’ll keep on adding new goals to unlock that will help us make Indiecalypse an even better game.
Let's unlock more goals!
Indiecalypse is in development for Windows PC , PlayStation 4, Nintendo Switch and Xbox One. As we have experience porting games to consoles, all versions will be released at the same time.
Below you can find the eight suckers who are currently working on this game. If you have any complaints, now you know who to address them.
If you don’t trust these individuals, we won’t blame you. So you may take a look at some of the projects JanduSoft has previously released, some of them even in physical format. Don’t be scared and check out the company’s website.
ou can support us as you wish.The bigger supporter you are, the better reward you’ll obtain! Below you can find a list with the available rewards so far.
Do you need more rewards to share with a friend? Don't worry, we are here to help you.
Add a digital copy of the game ($15)
Add a physical Artbook ($9)
Add a physical OST($9)
Add a physical DECK ($9)
Add a physical copy PS4 or Nintendo Switch ($39)
Add a physical Figurine ($99)
We’ve put a lot of work into Indiecalypse and it’s almost 75% done, but we need the Kickstarter community to help us cross the finish line.
We are extremely thankful for any help you can give us, even spreading the word of our game to your friends or your followers on social media can really make the difference.
You can also make a small donation to our project to help us even more and help us make our dream come true to finish and publish this game to as many platforms as possible so you can all enjoy it when it comes out.
We'll need YOUR HELP to make Indiecalypse the high-quality release you deserve.
Here‘s how we intend to spend your donations:
As you can see, almost all of the budget is for the game development and we will use the money to keep working on what’s left for our game.
The other 25% will be divided in paying taxes, administration fees, Kickstarter fees and other Payments.
All of this is only be possible with YOUR HELP. Your pledge will allow our team to create more of the wonderful work you see here.